Now, this tutorial is for all levels from beginner to advanced. We're also going to be taking an in-depth focus into live Booleans in how we can flush out unique shapes through a variety of different techniques and combine those techniques with previously established methods. I will be walking you through one step at a time, from the block out to the basic mesh, to the construction of the cybernetic I to utilize an array meshes and connecting that I to the helmet itself we will be covering at all. In this tutorial, we'll be creating from scratch to finish a full industry standards sci-fi helmet. And I'm here to give you an in-depth tutorial in hard surface sculpting for ZBrush. My name is Sean Fowler and I've been a 3D freelance artists for 10 years and a ZBrush artist for almost 13 years.
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